On these very basic shapes the editor shows it taking 0.04msec - the game shows 0.2 msec. Quite a large difference. I can send the reference fbx - can’t attach fbx it seems.
I’ve also tested this with two other face rigs detailed in the original post. The first showed a 0.5 msec editor performance going to 13 msec in game. The second showed a 6 msec editor performance going to a 43 msec performance in game.
Quick question. What material do you have assigned to the blend shapes and have you checked under the material properties and usage for Used for Morph Targets? This could have some optimization effects on how the objects are rendered.
I checked the flag in the material editor and performed the tests again. No difference. It was using the default world grid, but I created a new material and checked the correct flag - saving the material prior to play mode/run.
I appreciate your patience while we tracked down this issue. It does appear that this issue has been fixed internally and will be pushed out with the next update to the public launcher. If after the update, the problem persists for you or returns please let us know
Checked and it’s a lot better now. Awesome work guys.
The editor runs this scene at 0.04msec and the build runs at 0.06msec average. Still strange that it’s slower, but it’s not as big a difference anymore. But close enough that PIE can give a fair idea of the build performance.