Tessellation seams between materials
I'm building a one mesh sphere with 32 material tiles and was trying out tessellation. All textures are set to clamp and tessellation is set to "crack free..." but I still get seams between the different tiles... see attached images.
Many thanks in advance!
asked Apr 27 '16 at 07:36 PM in Rendering
One way could be to use world space textures. You can double click on the world placement node and copy everything inside it and use it on every texture. Gets kind of messy but it will make all your textures work together nomatter where you place the tiles :)
answered Jun 13 '16 at 06:33 PM
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