Failed to find shader map for default material WorldGridMaterial!
Hello everyone! I´ve posted this question on an existing thread in "Bug Reports" since the user was having exactly the same problem. But i dont think this is a bug but something i am missing. Anyways nobody could help this guy so i am posting again in the correct section...
I am trying to pack a simple architectural interior level. Everything runs ok while on the editor, no errors when building and no errors when packing the game. The problem comes out when we try to run the .exe file. I´ve attached a screen capture showing the error. I think we´ve tried almost everything, we´ve also merged all meshes, textures and materials into a new blank project with no success.
Hope someone could help us solve this. Let me know if theres any other relevant info i can give you so you can give me a clue of what´s happening.
Thank you all!!
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Nov 25 '14 at 03:39 PM
[Epic] Gribbs ♦♦ STAFF
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