How do you use Draw Texture?

Hi, i’m working on a main menu for my game but i got a bit stuck on trying to draw the background for the menu. I have a image that i want to draw, the image is 1920x1080, but i want it so that it always covers the entire screen, even if the screen resolution is larger or smaller then the image.
I tried to use the Draw Texture node but i can’t seem to get it to work the way i want it to. I tried finding the documentation but i cannot find anything regarding the Draw Texture node.

Do anyone have an example for me or a link to the documentation of the node?

Hi,
DrawTexture node should be used in a blueprint extending from HUD class.
If you want your texture to fill in entire screen, you should first find out what are the Screen Dimensions,
and then use the appropriate values in the Screen W and Screen H input variables.
The values Texture UWidth and Texture VHeight define the percentage you are sampling.
Texture U and Texture V define where is top left part (start) for the texture sampling.
For example 25% of the texture would be 0.25, 100% would be 1.0!
This is all you need.
Of course matching an image to all possible screen dimensions can be a bit tricky and you could also make another texture with different dimensions to make it easier to set up. Other way would be to use small image and tile it. Take a look at ContentExamples - HUD blueprint