Make a props follow the camera
Hello I want to make props follow the camera ( follow the cursor of the player ) and levitate (as was done in Skyrim for example ) But i don't know how i can do this :/ Can you help me ?
asked Apr 28 '16 at 09:53 AM in Blueprint Scripting
you can use the Deproject Screen to World node. grab the mouse position and it will return a world position. Then transform it however you want in 3D space to account for offset.
answered Apr 28 '16 at 06:46 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here