Unreal Engine 4.11.2 Build Crash
Hi there, I am using Unreal Engine 4.11.2, and there are two issues I am having. I am not sure whether they are relatable. I try to press the build button or build lighting only in the editor and it says the Unreal Engine has stopped working and it closes (Debugging doesn't work). When I open it back up, I get Game/FirstPersonBP/Maps/FirstPersonExampleMap: Failed import for FoliageType_InstancedStaticMesh in the message log. When I went to my Event Viewer, it gave me these trouble codes:
Faulty application name: UE4Editor.exe, version: 220.127.116.11, time stamp: 0x57147ced Faulting module name: Igdusc64.dll, version 10.18.10.3496, time stamp: 0x5319ec72 Exception code: 0xc0000005 Fault offset: 0x0000000000179d14 Faulting process id: 0x1118 Faulting application start time: 0x01d1a15ec6002374 Faulting application path: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/UE4Editor.exe Faulting module path: C:/Windows/SYSTEM32/igdusc64.dll Report Id: 29e35d35-0d52-11e6-829a-28c2dd8aebd4 Faulting package full name: Faulting package-relative application ID:
In case this helps, whenever I try playing the level, on the top left it says in red: LIGHTING NEEDS TO BE REBUILT (64 unbuilt object(s)) 'DisableAllScreenMessages' to suppress. I am not sure if this is a separate issue, or a relatable one, but I thought I would mention it. PLEASE HELP!
asked Apr 28 '16 at 03:36 PM in Bug Reports
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered May 06 '16 at 05:28 PM
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