VR: Display Seperate Camera View

I’m currently working on some VR projects using the HTC Vive, and I want to have the desktop show a different camera view, so it can show what I am doing in the Engine from a perspective.
A example of this is Spectator Mode in Job Simulator.

Did you get this working? I’m trying to do this as well, but haven’t had any success :frowning:

No Sorry. I just moved over to unity, as I knew it was possible there.

You might try playing in the viewport without VR preview and enable stereo in the console. then you might be able to eject.

Or you can try and apply the headset and controller transforms to a second pawn.

Azarus That answer is actually kindof neat! Only downside is that the VR player would have to play in 3rd person, and you would still have only a low res preview on the pc… hmm…

There’s Spectator Screen in Unreal. I haven’t tried it yet, but am about to.

Limited official docs are here:
https://docs.unrealengine.com/latest/INT/Platforms/VR/VRSpectatorScreen/index.html

A discussion with example blueprint is here:
https://forums.unrealengine.com/development-discussion/vr-ar-development/125519-has-anyone-used-the-spectator-screen-yet

HTH