export a texture render target cube while ingame

It can be done while in the editor, but this isn’t useful. I need it deployed in game.

The goal is to export a single 360 equirectagular screenshot (in png or .hdr)

I have a scene cube capture, which updates to a target texture render target cube. (UTextureRenderTargetCube)

I’ve been able to export sides of the cube, but I really would like to kick out an equirectangular image directly like it’s doing in the editor.

Hi Paul. Can i ask you how do you export sides of cube. Same goal is mine if you solve the problem pls share us