I’m trying to import a 2048x2048 heightmap that I baked in Blender. When imported, the heightmap does not accurately reflect what I’m getting in Blender. Here are two comparisons:
Notice the “valley” sections. In Blender, these are shallow - as I want them to be. But in Unreal, the valleys are waaaay too steep and deep. This is especially curious, because the mesh I’m showing you in Blender isn’t even the original - that mesh is a representation of the heightmap output. Furthermore, while the valley bits are too deep, the mountainous parts are just right. That is why I am curious about this discrepancy.
Here are my import settings:
Scaling the Z dimensions in UE4 isn’t acceptable because the “mountainous” parts are correct, and that would throw them off.
Any ideas?