HTML5 build large black area
Hello, I recently created a test project to see how HTML5 fared with the current Unreal Engine.
While testing locally using the "Launch" button, I was able to run this game in 32bit Chrome with no issues.
However when I package the game, and run it locally I see a large black box covering most of the game. On 32bit Chrome it's a gray and black box like a ghost of the first frame, and on Firefox Nightly it's just all black.
I uploaded the project to itch.io and saw the same results as my local host. https://deadboltinteractive.itch.io/u4-test?secret=KkOqKO8mx35MgaR5IE9xGaCvhqw
Any suggestions or solutions are welcome.
I'm happy to hear this error is no longer occurring. I am marking this as answered for tracking purposes.
answered May 04 '16 at 08:10 PM
Tried this on Windows 10 64-bit / ASUS NVidia GTX 980 Ti with Firefox Nightly 64-bit 49.0a1 (2016-04-28) and in Firefox Stable 46 32-bit, and on both I get output that looks like on your system. Which OS x GPU x Firefox browser versions do you have?
Since the darkened area looks like a 2D overlay of some sorts that is just vertically offset, I wonder if that could be related somehow to camera sizes or aspect ratios being computed wrong. Seems like an UE4 engine bug, but would be good to poke around different configurations to try to find what it is related to. Are there any postprocessing effects or anything like that in use?
Btw, when running in Firefox, after a few seconds, I get the error "Blocked loading mixed active content "http://etsource.epicgames.com/ET2/CollectData.1?SessionID=xxxx" in console. This is reported as bug https://answers.unrealengine.com/questions/410058/html5-exports-are-not-loadable-via-https-cdns-by-d.html to which the page execution crashes.
answered Apr 29 '16 at 11:15 AM
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