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How do I use OnClicked to get a reference to character?

I have an item class with an OnClicked event added. I want to call a function on the local character that clicked on the item. How do I get that reference to the character?

 // In constructor
 MeshGround->OnClicked.AddDynamic(this, &ATDSItem::ItemOnClicked);
 // In my Item class
 void ATDSItem::ItemOnClicked(UPrimitiveComponent* ClickedComponent)
     // Get reference to character that clicked on item and call function passing reference to this item.
     GEngine->AddOnScreenDebugMessage(-1, 3.0f, FColor::Green, TEXT("Mouse clicked on item."));

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asked May 08 '14 at 04:09 PM in C++ Programming

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1 answer: sort voted first

Figured it out:

ATDSCharacter* myChar = Cast(GetWorld()->GetFirstPlayerController()->GetCharacter());

Edit: If there's a better way to do this let me know! :)

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answered May 08 '14 at 10:24 PM

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