Cannot Rename Folders with Unreal Engine 4.11.2 on OS X 10.10.5
Build Type: Binary build from the Unreal Launcher.
Build version: 4.11.2.
Detailed description of the issue: When I create a new folder in the Unreal Engine 4.11.2 I cannot rename it. I right-click on it and select Rename but the game engine does not allow me to rename it. I tried renaming it outside the game engine by location the folder in the file system and rename it there. However, what happened was that two folders were created, one with the default name "NewFolder" and another with the new name I gave it. Both of these folders had the same content I put inside them. I think what happened was that Unreal Engine 4 simply ignored the renamed folder and created a new one with the same content as the old one, and the same default name.
This issue has so far occurred every time I created new folder with Unreal Engine 4.11.2.
Also, this renaming problem also occurs with components. However, I can rename them by double-clicking on them. As far as I know this issue does not happen with any other part of the Unreal Engine 4.11.2. OS: OS X Yosemite 10.10.5
Thanks for bringing this bug to our attention. Following your repro steps, I was able to recreate the bug on our Macs running both Yosemite and El Capitan and can verify that this is a regression from UE4.10. The corresponding bug report is JIRA [UE-30134] and we will notify you when this has been corrected with an update to this post.
In the meantime you can rename the folder in the Contents Viewer panel directly to the right of the Content Browser Explorer window:
Let me know if you have any questions,
answered Apr 29 '16 at 06:47 PM
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