Why does editing of the module header break the project?
When I edit the module header (the one which gets created by the editor and has the same name as the project) my project won't build any more. I know that the code is actually correct as I can recreate the project and add the same source files and it builds (rebuilding the existing project doesn't fix the problem I have to recreate it).
These are the first few lines for errors, but they are really not descriptive:
So, this is in fact report of two problems:
I now know that I shouldn't touch the module header, but this still looks like a thing that should be fixed.
asked May 08 '14 at 04:19 PM in Bug Reports
I was able to put some time into this issue again today. I think I have narrowed down where the problem is originating. It seems to be something inside your
What I did was start with a basic code project, built it, edited the game header file to add the
If you can narrow down what part of the
answered Jul 08 '14 at 06:30 PM
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