Change pivot point dynamically
I need to change the pivot point of an actor to be able to rotate and scale it taking the hit point form the linecast of the camera.
I've tried to do as this post but it doesn't work, it still rotates arround the center : https://answers.unrealengine.com/questions/39470/pivot-translation.html
Any idea ?
asked Apr 29 '16 at 12:15 PM in C++ Programming
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