Accessing a switch parameter from a material instance dynamic in blueprint
I can access and modify a scalar parameter just fine with a material instance dynamic. Is there a reason I can't modify a switch parameter in the same way?
Thanks in advance!
asked May 08 '14 at 04:49 PM in Blueprint Scripting
There is. Switches are MEANT to be static and unchangeable. The value you give a switch in your MID gets compiled into the shader code and the inactive branch is left out completely.
answered May 08 '14 at 07:18 PM
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