Character position based on last frame animation root motion

Hia ll,
Ok I think the title says it all and maybe many of you will tell me to enable root motion and check a tut for it, I did that for a whole week but I couldn’t find any step by step tuto that may help me.
The situation is the following: I have an animation called “jump over box” that is triggered when the character enters a box trigger (easy stuff). The problem is that the animation once executed the character goes back to the main position before it jumps. I want to continue normal locomotion behavior after performing that jump.
I tried to:

  • Removed loop animation so I just jump once.
  • Putting the jump animation inside an animMontage then execuse.
  • Enable/Disable root motion (without success)

It should be something simple, since here root motion seemed to be the solution for my problem, but somehow it doesn’t work which make me really frustrated. I lose control after the animation and the camera doesn’t follow the character (camera arm distance increases). I have a 3rd person character.

Never mind, I solved it, it was an animation issue.