Animation optimisation in multiplayer project.
I have a problem. I attached collision box to bone of AI character. I play animation and when collision box on the bone has overlap - player character take damage.
But when I use this in my network project, AI character doesn't play animation (on server) when it is far from server player character. On client I see AI character animation, but overlap event not happening, because AI character far away from server player characer. I quess it's because of optimization. Server doesn't play animation if it doesn't in visible area. But it doesn't good for me, because I have collision boxes and I need overlap event (which can occure only on server side..) Does anyone has an idea for my case?
asked Apr 29 '16 at 04:15 PM in Using UE4
If I understand you correctly, you just need to add an RPC to your overlap event so that the client can call the event on the server directly.
answered Apr 29 '16 at 05:06 PM
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