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Camera rotation when player moves

I want the camera to move a little on sides when the player goes left or right (to mention that is a sidrscroll game). I want something like this:


But i want this to always be, not only when he gets close to the walls.

Product Version: UE 4.11
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asked Apr 29 '16 at 05:01 PM in Blueprint Scripting

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I'm pretty late but i think if you add a trigger box to the end of the level , you could add a event beginOverlap and set the rotation of the camera you want and get to the previous values with an endOverlap event.but it wont give the effect the video has. by doing

A) if you could attach the camera to another camera that has the same value as the player and put a set time with blend, it'll give this moving effect.(I'm doing something similar on an pushable block on 3rd person and it kinda works) B) Alternatively , you could(i'm not sure) use a timeline that changes the value of your camera rotation by a little every tick.

Both alternatives will be triggered / removed with the same beginOverlap and endOverlap events

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answered Oct 07 '16 at 03:23 AM

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Ivan de Souza
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