Character capsule collision while animation

Hi,
I am trying to perform some custom jump animation (montage) but I am really struggling with it for a while:
First I had I problem with animation root, now once fixed, I figured out that the main problem is actually comes from the character capsule; when the jump animation starts, my character cannot cross that white box (image below).
Is there any way to create more accurate capsules that follow the mesh movement? Or even make that one capsule kinda rotate or something! I tried to disable collision while jumping but the result is really bad.

Any thoughts?