[BUG] custom NavArea is not working till restart
Hi, found a little update bug for the 4.11 and for the 4.12 preview:
New navigation Area classes won't draw on NavMesh, work for EQS or AI nav... till I restart the engine °_° I'm not working with c++ till now, it might work with c++ classes.
asked Apr 29 '16 at 07:10 PM in Bug Reports
I have been able to reproduce your issue, and have entered a bug report (UE-30174). I will provide updates on this issue as they become available. Thank you for your report.
Have a great day
answered May 02 '16 at 02:52 PM
Sean L ♦♦ STAFF
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