Building Unreal Tournament with Unreal Editor 4.2

Hi,

I am trying to build the latest source from Unreal Tournament and it requires version 4.2 Unreal Editors as mentioned in the project definition file. The Unreal Editor in the release branch works but when I try to switch to 4.2 (git checkout -b b42 remotes/origin/4.2), I get some problems while trying to setup the environment. I assume the git hooks and binary files will have been created from the release branch, as I managed to get it compiled and working in that branch properly. How can I build Unreal Engine 4.2 to compile the Unreal Tournament?

At the moment I am trying to build from 4.2-release tag. In the previous attempt, I also downloaded the required zip files and unzipped them into UnrealEngine folder as mentioned but that didn’t work as well. I will post back here if the 4.2-release tag works.

I am using a Mac with latest XCode.

UPDATED:

Just to show what error I get:

 ./GenerateProjectFiles.command 

Setting up Unreal Engine 4 project files...

chmod: ../../../Binaries/Mac/ShaderCompileWorker: No such file or directory
chmod: ../../../Binaries/Mac/UE4EditorServices.app/Contents/MacOS/UE4EditorServices: No such file or directory
chmod: ../../../Binaries/Mac/ShaderCompileWorker: No such file or directory
chmod: ../../../Binaries/Mac/UnrealLightmass: No such file or directory
chmod: ../../../Binaries/Mac/UnrealPak: No such file or directory
Setting up Mono
The assembly mscorlib.dll was not found or could not be loaded.
It should have been installed in the `/Users/farhanrahman/git/UnrealEngine/Engine/Binaries/ThirdParty/Mono/Mac/lib/mono/4.5/mscorlib.dll' directory.