[4.8.3] How to remove an actor from being lit by ONE light source?
I want to spawn a light source on an actor, but I don't want that actor to be lit by it or cast shadows from it.
But I want the actor to still be lit by and cast shadows from other light sources in the level.
How do I go about doing this?
asked Apr 29 '16 at 11:15 PM in C++ Programming
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