Interface not working somewhere (box trigger > HUD)

Hello!
The goal is to have the text of variables Area Name and Level Name be displayed on the HUD when the character overlaps the collision. (HUD is “InfoOverlay”, Interface is “NewAreaFlash”, Box trigger is “NewAreaTrigger”)
So far, it looks like that when the character overlaps the collision, the process in NewAreaTrigger executes correctly, but the HUD doesnt display anything. If I link the Draw Text node to On Draw HUD, the text “TESTTEST” displays as I want it to (for testing purposes) but when I link it to Event New Area Flash, it displays nothing.

NewAreaTrigger Vars: I have values as well as default values set for the enums in NewAreaTrigger, and the object reference for “Overlay HUD” is the InfoOverlay HUD (which has the interface event)