x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

android/google play key help

Hi everyone!

I've searched for how to complete a shipping build for android and can't figure out how to. I've heard i need to find the signingconfig.xml file on documentation, but i've also read that file is no longer needed.

How does one generate a shipping key for google play?

do i need to go on the google play developers site and click something there to get the key?

then do i need to put that said key in a folder or type in a command in the terminal to get this to work?

our game is tested and works fine on our android device but we're looking to package. I filled out most of the settings on the google website, but i have no idea about private/public keys and it seems like theres way to many options for both of them.

thank you

Product Version: UE 4.11
Tags:
more ▼

asked Apr 30 '16 at 03:11 AM in Packaging & Deployment

avatar image

dannykana
36 2 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

Hey Dannykana,

Make sure you're going into the Project Settings and turning on Google Play Services as well as the APK Packaging for Android. You need to make sure you are using the Google Play key that you created for that specific application, not one of your other applications you may have already released.

Here are some additional links I thought may be helpful to you:

Thanks!

more ▼

answered May 12 '16 at 06:24 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hey Dannykana,

We have tons of documentation that you can review. Please follow the first documentation link first, as it's going to show you how to sign your projects for distribution/release.

:)

more ▼

answered May 05 '16 at 06:26 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hi Samantha!

I did generate a Key, but I was told I had to generate a new key for each project. In which part of the the code i type in the terminal (i'm on a mac) keytool -genkey -v -keystore ExampleKey.keystore -alias MyKey -keyalg RSA -keysize 2048 -validity (do i specify the name of the game?) Do i need to have each key as the name of the apk package file and .keystore. Would the name for the game be under "what is the name of my organization?"

Once I get these keys right i'll be able to show them on google. (the using one key for all four games didn't work correctly).

Also, we couldn't get the OBB file to download, but that's probably because of the key, right?

Thanks,

  • Daniel

more ▼

answered May 06 '16 at 03:58 AM

avatar image

dannykana
36 2 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question