Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How To get more than 100 morph targets?

I am using 3DS and I just ran into the problem that the morph modifer in 3DS doesn't allow more than 100 morph targets. I tried to stack two, but when exported and imported into UE only the morphs from the top modifier show up.

The documentation link text states explicitly that

The FBX morph target import pipeline allows for importing both a SkeletalMesh and morph target all at once, or importing one or the other individually.

However there is no explanation as to how morph targets can be imported separately. Using Maya is not an option for me and I would rather not use Blender either since I am not a graphic guy and I can barely use 3DS to a degree and would rather not spend time learning yet another tool


Product Version: UE 4.11
more ▼

asked Apr 30 '16 at 09:58 AM in Using UE4

avatar image

627 35 45 76

avatar image Jacky Apr 30 '16 at 09:59 AM

You could import them as two separate animations. Prepare the first 100, export, import as skeletal mesh and animation. Then prepare the rest of the morphs and export, and then import as animation for the imported skeletal mesh.

avatar image Wallenstein May 01 '16 at 12:17 AM

Thanks but I would much prefere to have it as simple morphs. I managed to get the # down to under 100 now, but still there should be something in the manual about the other way of importing or a way of combining stuff. I will post in the forum, maybe they add something a future version

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question