How to set pawn's physics simulation?
Hello, I would like to make a simple plane simulator. A plane will be my pawn. I have a root component that is a USceneComponent and a UScaticMesh component attached to it (which is the plane mesh). I am using the C++ basic code template.
I have set my mesh component's simulate physics to true but still, when I put my plane pawn on the scene, it doesn't respond to gravity, e.g it doesn't falling to ground.
How can I make my pawn to respond physics such as gravity?
asked Apr 30 '16 at 10:28 AM in Using UE4
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