What is the best way to draw such frames?
asked Apr 30 '16 at 06:55 PM in Rendering
I'd use a grayscale texture in a material. If you are short on texture memory then it's a simple enough shape to make procedurally. (Let me know if you want an node graph for that.)
You can use that material in a MaterialBillboard component. If you want to add some basic animation then you can use it in a particle system: a particle can fade in and out, move up and down, things like that. With UMG you can make the frame part of the UI.
answered May 02 '16 at 06:35 AM
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