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Drawing frames

What is the best way to draw such frames? alt text

Product Version: UE 4.11
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asked Apr 30 '16 at 06:55 PM in Rendering

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I'd use a grayscale texture in a material. If you are short on texture memory then it's a simple enough shape to make procedurally. (Let me know if you want an node graph for that.)

You can use that material in a MaterialBillboard component. If you want to add some basic animation then you can use it in a particle system: a particle can fade in and out, move up and down, things like that. With UMG you can make the frame part of the UI.

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answered May 02 '16 at 06:35 AM

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avatar image StarFlame May 02 '16 at 09:52 AM

Yes, I`d like to look at your material, please. Now I am making this frames using HUD class. I draw them in photoshop and all simple animations and positioning I am doing in HUD.

avatar image ZoltanE May 02 '16 at 11:14 AM

If you are happy with the frames you made in PS then you are pretty much set:
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If you want to change the look of the frame on the fly then you might use something like the following node graph to draw it:
alt text

avatar image StarFlame May 02 '16 at 11:38 AM

Thank you for the material. I`ll try to experiment with it.

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