Custom Editor Viewport
I'm wondering if anyone knew of an example/tutorial of how to set up a custom editor viewport to display 3D assets.
I've looked around and saw some similar questions asked, but they all involved editing assets within these viewports, I actually just want to be able to show a 3D asset, maybe be able to rotate it, but nothing as far as editing. Should I just follow along with other examples and take out what I don't need, or is there a better way to do this?
Any directions would be appreciated :)
asked Apr 30 '16 at 10:12 PM in C++ Programming
If you would like to study simple example how to accomplish that I would suggest to look at Unreal Thumbnail Generator Plugin on GitHub. It is simple tool that loads up asset in 3D viewport and make quick textures/icons from your content. I'm not author of this plugin.
I have made similar editor for my game that was based on Static Mesh Editor. Core principles and implementation is nearly the same. If you want something more simple then Static Mesh Editor might be good starting point.
answered Apr 10 '19 at 02:52 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here