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Launching/building takes forever on 4.11.2

Launching and building takes forever (more than 20 hours for this moment) with 60% CPU and 50-60% RAM used. Full log for Android platform (Windows, IOS and HTML5 build has the same result): http://pastebin.com/33T0CuBi

I think, that problem is somewhere of this files, but I can't imagine, how to fix it:

LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1 LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0

Product Version: UE 4.11
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asked Apr 30 '16 at 10:30 PM in Packaging & Deployment

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In8
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2 answers: sort voted first

I switched to a 4 cores computer and packaging works fine. So it must be the 2 cores thing.

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answered May 29 '16 at 12:20 AM

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brite77
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avatar image Matthew J May 31 '16 at 02:01 PM

That's great news. Always good to know what fixed the problem.

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Hello In8,

From looking at the logs, it seems that your computer's physical memory (RAM) is 8GB. If this is true, then long packaging/cooking times are expected.

A good way to test if this packaging time is a problem in the project however would be to attempt packaging a blank blueprint project to see how long it takes and then attempting the same thing in a blueprint project based off one of the templates provided by the editor.

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answered May 02 '16 at 05:09 PM

avatar image brite77 May 15 '16 at 07:30 PM

I'm having the exact same problem when trying to package a blank project alt text

avatar image Matthew J May 16 '16 at 03:43 PM

Hello brite77,

Could you post the full output logs as In8 did above? It should give me more information as to why this is happening when you attempt to package.

avatar image brite77 May 17 '16 at 03:06 PM

Sure, see attached.link text

blank_log.txt (7.9 kB)
avatar image brite77 May 17 '16 at 06:58 PM

Also, I just tested packaging the first person template project in UE 4.10.4 and it worked without problems. Too bad I can't downgrade my project from 4.11.2 to 4.10.4

avatar image Matthew J May 17 '16 at 07:34 PM

I noticed that in your log it mentions not being able to find "/Game/FirstPersonBP/FirstPersonOverview". Is this a blank project that you're attempting to package or is it based off the FirstPersonTemplate?

Edit: Ignore that, I got mixed up from your first post and your second one. I assumed the log you gave was from that first attempt where you said it was blank.

Are you able to find these missing files that it mentions?

avatar image brite77 May 22 '16 at 07:27 PM

It should not search for the FirstPersonOverview at all, because I haven't used the first person template in the blank project. However, I migrated the missing folder and file from other project and now the packaging log is as attached. link text

log.txt (6.1 kB)
avatar image brite77 May 15 '16 at 07:41 PM

And in my own project I'm getting the same thing as here: https://answers.unrealengine.com/questions/402480/packaging-will-not-complete.html

avatar image Matthew J May 24 '16 at 02:39 PM

I noticed another user who was having a similar problem to yours over at this post:

https://answers.unrealengine.com/questions/424158/ue-411-cooking-forever.html

It seems that he managed to find a solution that involves making some edits to the source code. Would you be willing to give that a shot? In that case, you'll need to download the source from Github so it will take some time, but this looks like it may be the best bet at the moment.

I won't guarantee that this will fix the problem however as it seems that the packaging process is getting stuck at a different point. If it doesn't, I do have someone more specialized in this area taking a look at this issue now and should have some more information soon.

avatar image brite77 May 24 '16 at 03:48 PM

Yes, I've seen that before and I believe the problem is related to this: https://answers.unrealengine.com/questions/400490/ue-411-hangs-cooking-on-macbook-pro.html However I'm not familiar with source compiling, therefore I haven't tried this and hoped for an official fix. Sadly, the 4.12 previews have the same problem. I will try to make friends with the compiling process and will let you know.

avatar image Matthew J May 24 '16 at 04:00 PM

The Pull Request that the user made who presented this fix has been accepted into the engine and is planned to be integrated into 4.12 before the final release, as it's preventing packaging. Unfortunately it hasn't been added as of yet or I could suggest grabbing it directly from Github, but if you wish, I can keep an eye on it and let you know when it is integrated.

This number won't be helpful to you but to help me keep track, the CL# for this fix is 2954928.

avatar image brite77 May 24 '16 at 06:08 PM

thanks, I appreciate your assistance.

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