Hot Reload breaks blueprint Callable
Hi ! Again, I found some questions/posts relating hot reload, but I've not been able to find the bug report I have.
Since UE 4.11.2, when building xCode/compile in UE4, everything is ok. But as soon as I change something in a blueprint after that, I have compile errors on each of my blueprint callable : for the editor, they don't exist anymore. I need to restart the whole project in order to make it work.
I use intensively hot reload and never had this issue in 4.10
Maybe it's just an OsX issue ? Anyway, thanks for looking into it.
PS : Besides, I do not know if this is the same thing, but at the first build of my project in 4.11.2, I had to delete and recreate each of my "BlueprintNativeEvent", they would not compile anymore.
asked May 01 '16 at 05:15 AM in Bug Reports
Hello Nordhal Mabire,
I apologize for the delay in response, but I've been trying to reproduce this issue. Have you had a chance to test this issue in the 4.12 previews to see if the same results occur?
answered Jun 01 '16 at 04:51 PM
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