High Resolution Screenshot : Use Custom Depth as Mask

Hi, I’m having trouble using the “Custom Depth as Mask” with the hi res screenshot tool.

I have checked the “Render CustomDepth Pass” under the “Rendering” properties of the object I would like to mask.

I have selected the object in the perspective window.

I have checked the “Use custom depth as mask” on the High Resolution screenshot popup window

But all I see is a completely green screen.

Tried with different / multiple objects, tried different orthographic views, nothing…

Bump… anyone?

I got same problem!! Can anyone help please?

Bumping this on. The feature worked once, after which it completely stopped working…

This was also working fine for me until just recently. Pretty sure I didn’t configure anything differently.

If you are stuck on green screen after HRSST, in viewport top left is “show” and under click “Use Defaults”
If you want to see specific object on green background… select that object and in Details panel under Rendering check “Render CustomDepth Pass”

Hope i got question right, othewise sorry for post :wink:

1 Like

Make sure that Custom Depth-Stencil Pass is set to enabled in the Project Settings under Rendering

How can i make it work
https://answers.unrealengine.com/questions/1047620/view.html