4.12P1 - PhysicsConstraint in Blueprint Bug?
Testing a 4.12 copy of my 4.11 project and when I tested in editor, all my physicscontraint blueprint objects all had their doors fall to the ground. Seems that there was a change in PhysicsConstraint in 4.12. I would have it just reference the door and doorframe before in previous builds as shown in the attached screenshot. But whatever is different now, doesn't constrain with my converted copy. But for all I know this isn't a bug, but rather the new way of using PhysicsConstraints in 4.12 and I just don't know what is wrong.
asked May 02 '16 at 05:33 AM in Bug Reports
I was able to reproduce this behavior, so I created JIRA UE-30376. You are correct, it was working in 4.11.2 but isn't in 4.12. Our developers will be investigating it further.
As for a workaround, there is actually a setting inside of the Physics Constraint that is made specifically for this.
answered May 05 '16 at 07:38 PM
TJ V ♦♦ STAFF
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