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How can i deploy app from plugin ARtoolkit for UE4

Fails to deploy package using plugin ARtoolkit for UE4. Im able to deploy it for windows 64 but unable to deploy it with android. I already bought it and having personal license to use it. I did the same they mentioned on the tutorial to deploy but package fails to deploy by giving warning mentioned below:

MainFrameActions: Packaging (Android (All)): Running AutomationTool... MainFrameActions: Packaging (Android (All)): Program.Main: 2016-05-02T04:56:33.3606901Z: Running on WindowsHostPlatform as a 64-bit process. MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Administrator/Documents/Unreal Projects/augmented/augmented.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Administrator/Documents/Unreal Projects/augmented/augmented.uproject -cook -stage -archive -archivedirectory=C:/Users/Administrator/Desktop/testandroid -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Administrator\Documents\Unreal Projects\augmented\augmented.uproject MainFrameActions: Packaging (Android (All)): Project.Build: BUILD COMMAND STARTED MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe augmented Android Development -Project="C:\Users\Administrator\Documents\Unreal Projects\augmented\augmented.uproject" "C:\Users\Administrator\Documen MainFrameActions: Packaging (Android (All)): ts\Unreal Projects\augmented\augmented.uproject" -remoteini="C:\Users\Administrator\Documents\Unreal Projects\augmented" -noxge -generatemanifest -NoHotReloadFromIDE MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.8496022s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe augmented Android Development -Project="C:\Users\Administrator\Documents\Unreal Projects\augmented\augmented.uproject" "C:\Users\Administrator\Documen MainFrameActions: Packaging (Android (All)): ts\Unreal Projects\augmented\augmented.uproject" -remoteini="C:\Users\Administrator\Documents\Unreal Projects\augmented" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing 1 actions (4 in parallel) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [1/1] clang++.exe augmented-armv7-es2.so MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Administrator\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitComponent.cpp:32: error: undefined reference to 'FJavaWrapper::Buffer' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Administrator\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitDevice.cpp:175: error: undefined reference to 'FJavaWrapper::Buffer' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Administrator\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitDevice.cpp:342: error: undefined reference to 'AndroidThunkCpp_UnpackData()' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Administrator\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitDevice.cpp:666: error: undefined reference to 'AndroidThunkCpp_CamStart()' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:/NVPACK/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/basic_string.h:249: error: undefined reference to 'FJavaWrapper::FrameHeight' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:/NVPACK/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/basic_string.h:249: error: undefined reference to 'FJavaWrapper::FrameWidth' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Administrator\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitDevice.cpp:736: error: undefined reference to 'AndroidThunkCpp_CamStop()' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Runtime/Core/Public\Android/AndroidMisc.h:98: error: undefined reference to 'FJavaWrapper::newFrame' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Runtime/Core/Public\Android/AndroidMisc.h:98: error: undefined reference to 'FJavaWrapper::FrameWidth' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Runtime/Core/Public\Android/AndroidMisc.h:98: error: undefined reference to 'FJavaWrapper::FrameHeight' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Runtime/Core/Public\Android/AndroidMisc.h:98: error: undefined reference to 'FJavaWrapper::Buffer' MainFrameActions: Packaging (Android (All)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Administrator\Documents\Unreal Projects\augmented\Binaries\Android\augmented-armv7-es2.so MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total build time: 28.52 seconds MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 28.6472896s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe augmented Android Development -Project="C:\Users MainFrameActions: Packaging (Android (All)): \Administrator\Documents\Unreal Projects\augmented\augmented.uproject" "C:\Users\Administrator\Documents\Unreal Projects\augmented\augmented.uproject" -remoteini="C:\Users\Administrator\Documents\Unreal Projects\augmented" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.05. 02-10.26.34.txt' MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars ) MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) MainFrameActions: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Android (All)): Domain_ProcessExit MainFrameActions: Packaging (Android (All)): copying UAT log files... MainFrameActions: Packaging (Android (All)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.11
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asked May 02 '16 at 01:24 PM in Packaging & Deployment

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ankitvirgo23
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Hey Ankitvirgo23,

After reviewing your logs, I see that this is the error you'e running in to: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Administrator\Documents\Unreal Projects\augmented\Binaries\Android\augmented-armv7-es2.so

We do not help with errors being caused by third-party plugins. If your project packages without the plugin, I would suggest contacting the creator of the plugin to let them know of the issues you're running in to.

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answered May 05 '16 at 07:14 PM

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