Fails to deploy package using plugin ARtoolkit for UE4.
Im able to deploy it for windows 64 but unable to deploy it with android.
I already bought it and having personal license to use it.
I did the same they mentioned on the tutorial to deploy but package fails to deploy by giving warning mentioned below:
MainFrameActions: Packaging (Android (All)): Running AutomationTool…
MainFrameActions: Packaging (Android (All)): Program.Main: 2016-05-02T04:56:33.3606901Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//Documents/Unreal Projects/augmented/augmented.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users//Documents/Unreal Projects/augmented/augmented.uproject -cook -stage -archive
-archivedirectory=C:/Users//Desktop/testandroid -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Documents\Unreal Projects\augmented\augmented.uproject
MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe augmented Android Development -Project=“C:\Users\Documents\Unreal Projects\augmented\augmented.uproject” “C:\Users\Documen
MainFrameActions: Packaging (Android (All)): ts\Unreal Projects\augmented\augmented.uproject” -remoteini=“C:\Users\Documents\Unreal Projects\augmented” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 0.8496022s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe augmented Android Development -Project=“C:\Users\Documents\Unreal Projects\augmented\augmented.uproject” “C:\Users\Documen
MainFrameActions: Packaging (Android (All)): ts\Unreal Projects\augmented\augmented.uproject” -remoteini=“C:\Users\Documents\Unreal Projects\augmented” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing 1 actions (4 in parallel)
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [1/1] clang++.exe augmented-armv7-es2.so
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitComponent.cpp:32: error: undefined reference to ‘FJavaWrapper::Buffer’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitDevice.cpp:175: error: undefined reference to ‘FJavaWrapper::Buffer’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitDevice.cpp:342: error: undefined reference to ‘AndroidThunkCpp_UnpackData()’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitDevice.cpp:666: error: undefined reference to ‘AndroidThunkCpp_CamStart()’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C://android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/basic_string.h:249: error: undefined reference to ‘FJavaWrapper::FrameHeight’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C://android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/basic_string.h:249: error: undefined reference to ‘FJavaWrapper::FrameWidth’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\Users\Documents\Unreal Projects\augmented\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\Private/ARToolkitDevice.cpp:736: error: undefined reference to ‘AndroidThunkCpp_CamStop()’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Runtime/Core/Public\Android/AndroidMisc.h:98: error: undefined reference to ‘FJavaWrapper::newFrame’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Runtime/Core/Public\Android/AndroidMisc.h:98: error: undefined reference to ‘FJavaWrapper::FrameWidth’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Runtime/Core/Public\Android/AndroidMisc.h:98: error: undefined reference to ‘FJavaWrapper::FrameHeight’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Runtime/Core/Public\Android/AndroidMisc.h:98: error: undefined reference to ‘FJavaWrapper::Buffer’
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Documents\Unreal Projects\augmented\Binaries\Android\augmented-armv7-es2.so
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total build time: 28.52 seconds
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 28.6472896s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe augmented Android Development -Project=“C:\Users
MainFrameActions: Packaging (Android (All)): \Documents\Unreal Projects\augmented\augmented.uproject” “C:\Users\Documents\Unreal Projects\augmented\augmented.uproject” -remoteini=“C:\Users\Documents\Unreal Projects\augmented” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.05.
02-10.26.34.txt’
MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars ) MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): copying UAT log files…
MainFrameActions: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error