Opening .bin shaders with UE4

I was searching the installation directory of a popular game that has some really good shaders.
This game was created with UE3.
I found a shader directory with all the files inside having .bin extension.
Is there a way to open these .bin shader files with UE4, so i can see how some of these shaders work and how are they composed?

What you found is probably a dump of compiled shaders. There is no way to covert those back to the original network of nodes. Besides, the material and shading system is very very different in UE4.

If you found an answer helpful then please mark it as accepted. :slight_smile: