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Swarm distributed // collecting photons stucks on certain machines

Hey Unrealers,

We've ran into a strange problem with Swarm Agent and I haven't found any solutions for this problem here on AnswerHUB.

First, here's a screenshot:

alt text

There are 5 machines connected. After kicking off the rendering process, only 2 computers make it to the processing mappings phase from the collecting photons phase. The rest remains orange in Swarm Agent.

My question is: why is that, and what is the solution for this problem?

Some facts:

  • We are using Unreal Editor version 4.11.2 on all PCs

  • All Unreal Editor instances were installed from scratch

  • We use Windows 10 with firewalls turned off on every PC

  • All computers have 32GB of RAM

Thanks for your help in advance!

Regards: Andy

Product Version: UE 4.11
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asked May 02 '16 at 02:03 PM in Rendering

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NODE Visual
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This delay could be some nework issue, as you need to transfer all data from host. With 1gbps at full duplex there shoud be no trouble with 5 PCs.

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answered Nov 04 '16 at 04:14 AM

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Wintch
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