Progress Bar Percent in Loading Screen using Slate C++ ?
I am making 'Loading Screen' using C++.
I see I can't use 'Loading Screen Plug In' because the default screen does not show up at all when changing in-between maps. ( https://github.com/ue4plugins/LoadingScreen/issues/2 )
So I am developing 'Loading Screen' using Slate ( https://wiki.unrealengine.com/Loading_Screen )
I am wondering if it is possible to determine % completion on level load so that I can add a progress bar to the loading screen widget.
But I see it can't in ver 4.4 ( https://answers.unrealengine.com/questions/94851/loading-screen-in-umg.html )
It was ver 4.4
I am using 4.10
I am wondering it is still not possible.
If not, there's a way to make it possible?
I also wanted the same thing. My project is completely huge. I need only the loading screen.
A lot of people said that it's not possible in ue4. But it's already done in the shooter demo.
answered Jun 25 '16 at 11:01 AM
I needed this as well and finally figured out how to do it, atleast as of 4.20.x, https://gist.github.com/looterz/27d3fff244d0669b499bc057a913fb16
GetAsyncLoadPercentage can be adapted to display progress indicators for any other type of asynchronously loaded package in a cooked game as well, such as when using Async Load nodes.
answered Aug 10 '18 at 07:35 PM
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