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Progress Bar Percent in Loading Screen using Slate C++ ?

Hi

I am making 'Loading Screen' using C++.

I see I can't use 'Loading Screen Plug In' because the default screen does not show up at all when changing in-between maps. ( https://github.com/ue4plugins/LoadingScreen/issues/2 )

So I am developing 'Loading Screen' using Slate ( https://wiki.unrealengine.com/Loading_Screen )

I am wondering if it is possible to determine % completion on level load so that I can add a progress bar to the loading screen widget.

But I see it can't in ver 4.4 ( https://answers.unrealengine.com/questions/94851/loading-screen-in-umg.html )

It was ver 4.4

I am using 4.10

I am wondering it is still not possible.

If not, there's a way to make it possible?

Thanks!

Product Version: UE 4.10
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asked May 02 '16 at 02:16 PM in Using UE4

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juheeWebzen
6 1 1 3

avatar image Bariudol Jul 11 '17 at 01:46 PM

Have you found a solution to this?

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3 answers: sort voted first

I also wanted the same thing. My project is completely huge. I need only the loading screen.

A lot of people said that it's not possible in ue4. But it's already done in the shooter demo.

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answered Jun 25 '16 at 11:01 AM

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hyder61112
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Try this, this might help you. It is a plugin for loading screen. https://github.com/ue4plugins/LoadingScreen

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answered Feb 22 '18 at 04:29 PM

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LazerTale
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I needed this as well and finally figured out how to do it, atleast as of 4.20.x, https://gist.github.com/looterz/27d3fff244d0669b499bc057a913fb16

GetAsyncLoadPercentage can be adapted to display progress indicators for any other type of asynchronously loaded package in a cooked game as well, such as when using Async Load nodes.

http://api.unrealengine.com/INT/API/Runtime/CoreUObject/UObject/GetAsyncLoadPercentage/

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answered Aug 10 '18 at 07:35 PM

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looter
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