Crushing player with physics
How can I have my in-game character trigger a death when either slowly crushed by a heavy physics-simulated object, or hit really hard with one? I've got everything prepared (death animations and all) so all i require is how to trigger death through this.
Basically what I would like is for the player to trigger a death, when an object exherts a defined amount of force on it. This could be due to momentum, weight etc.
Thanks in advance!
Just use collision volumes. On Overlap, have the death animation play/enable physics, whatever you want.
answered May 02 '16 at 06:08 PM
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