What is going on with my lighting issue on my mesh?
I know that I m probably missing something really stupid but I have imported in unreal a model and I made 2 uv channel as usual and I didn't have any problem until I rebuild the light and this is the result :
I have already try to make a new uv channel for light but nothing and I also tried to make with unreal but nothing and in the end I also put an higher light map resolution.
Could some one help me with this? I don't really know what should I try .
thank to every one
Looking at the UV you've posted here it does appear that this could be the cause of your issue. Some of the polygons for the cactus do appear to be fairly close together. You may want to use a relax tool/modifier give your cactus more spacing.
answered May 09 '14 at 01:12 PM
Tim Hobson ♦♦ STAFF
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