Destructible mesh texture not showing in matinee export
I have a destructible mesh serving as a wall, with a concrete material applied to it. It looks just fine when testing within Unreal (both editing, and running the game). But when I export a movie from matinee, the mesh shows the default grid texture instead.
Anyone have an idea what would be causing this?
Thanks in advance.
asked May 02 '16 at 10:48 PM in Rendering
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