Bugs related to VR and loading Data Tables
Since 4.11 was released we have run into a number of bugs that were not present in 4.10 and have affected our productivity significantly.
First off, when running in editor in a VR preview, we used to be able to alt+tab back into the engine then back into the preview window in order to watch the log in real time behind as we tested. In 4.11 however, alt+tabbing even temporarily or otherwise losing focus causes the frame rate to permanently drop and input no longer works. The motion controllers will move, but the buttons and triggers no longer give input, nor does the keyboard. We've been able to work around this somewhat by testing in short patches and using our memories, but it is extremely limiting. Is a fix for this in the works? As stated, it worked fine in 4.10.
Secondly, a number of our assets and variables are loaded in from data tables, which worked fine in 4.10 as well, but does not work consistently at all in 4.11. Upon freshly compiling the project, we will either have it working on the first play, or the second. As of 4.11.2 it always works the first time, however it stops working and needs to be rebuilt if we quit the preview. Recently it also fails even during the running of the project, which never used to be a problem. Obviously, recompiling every time we want to hit play is a pain, especially when making tiny cosmetic changes. It worked fine in fully built projects consistently in 4.11.1, but we have yet to build an executable in 4.11.2. Either way, the bug is in the editor.
Hopefully both of these issues have been noticed and a fix is in the works for 4.12. Both features worked fine before, so I'm not sure what broke them. Hopefully it is a minor issue. Thanks.
asked May 02 '16 at 11:11 PM in Bug Reports
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answered May 10 '16 at 02:06 PM
Rudy Q ♦♦ STAFF
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