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How do I cast to all objects with the same blueprint?

I made an object with a blueprint and made multiple copies of it and I want to make all of those objects visible without casting to each and every one, how do I do that?

Product Version: UE 4.11
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asked May 03 '16 at 01:27 AM in Blueprint Scripting

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You will use the GetAllActorsOfClass node

  • Docs

  • Loop it through and do what you want, that's a bit cumbersome though

  • If you actually just do the logic in one actor BP, you could always just call that event and it will persist to each instance of that actor.

  • You could do a BPI or Event Dispatcher also

  • There are so many ways to communicate other than a direct cast.

  • Let me know if this helped any, please upvote and pick as the answer if so, good luck!

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answered May 03 '16 at 03:19 AM

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avatar image CKlidify May 03 '16 at 10:38 AM

Thank you so much! Works like a charm!

avatar image VictorBurgos May 03 '16 at 02:49 PM

You are very welcome! Good luck!

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