How do I cast to all objects with the same blueprint?
I made an object with a blueprint and made multiple copies of it and I want to make all of those objects visible without casting to each and every one, how do I do that?
asked May 03 '16 at 01:27 AM in Blueprint Scripting
You will use the GetAllActorsOfClass node
answered May 03 '16 at 03:19 AM
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