Bug Report Media Player Playback Rate
Hi guys, I've seen another post with the exact same problem but the guy never responded so it was completed as solved but there was no solution so thought I would re-post.
Basically i have some .mp4 files saved on my hard drive imported in to my project, I have created a media file from it, with a playback rate of 1.0 which is controlled in the media file. it is then turned into a media texture to be used in a material (I am making some animated buttons in the UMG)... unfortunately every-time I save and close the project and re-open the project the playback rate reverts back to 0.00, all my materials then do not work because of this and I have to manually change the playback rate again, this is fine when I have a few textures, but as I want to set up many textures like this it would become a bigger problem. So this is the error report.
asked May 03 '16 at 08:27 AM in Using UE4
This is the default and expected behavior for the Media Player files. This was not originally the case when we first implemented the feature, but users were experiencing widespread crashes due to their Media Player files auto-playing when loading up the project. As you can imagine, the more textures you have referencing a single video on load, the longer the load times will take, and the more dangerous the project becomes when working with these files.
In order to control or set the rate of the Media Player file, you need to add some blueprint functionality, and call the 'Set Rate' node. Once you have done this, your videos will play as you expect while in game. If you need to preview the file, you can set the rate within the Media Player Asset. We try to let users know in our documentation not to rely too much on this feature as it is not production ready at this point.
If you have further questions or need additional assistance, please let me know.
answered May 03 '16 at 02:58 PM
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