Root motion with Paper2D and Flipbooks
I'm a Unity developer by day, and in Unity (with a bit of work) I'm able to animate the transform of my sprites per-frame akin to 3D root motion.
For instance I'd like my "ClimbLedge" animation to actually move the character each frame, with the character ending up on top of the ledge in world space at the end of the animation.
Is there any way to achieve this in Unreal Engine with Paper2D flipbooks?
Thanks for any and all suggestions/solutions.
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