Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Do Maps Cook When Clicking Launch?

I have a simple Slate GUI with a Click event triggering a line of code in C++:


However when I started by just clicking Launch the ServerTravel() function would fail with the error that it could not find the map.

If I clicked File->Cook Content For Windows the map is now found and the ServerTravel() function succeeds. However any changes to my map are not reflected until I click Cook Content For Windows again.

I'm guessing I'm just confused what the Launch button actually does but I did noticed this line in the log:

 [2014.05.07-21.39.47:856][481]LogPlayLevel:Display: CommandUtils.Run: Run: D:\UE4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Fox\Documents\Unreal Projects\Adigo\Adigo.uproject" -run=Cook -Map=/Temp/Autosaves/Game/UEDPCMainMenu  -TargetPlatform=WindowsNoEditor -unattended -buildmachine -forcelogflush -AllowStdOutTraceEventType -Unversioned -fileopenlog -iterate -abslog=D:\UE4\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutTraceEventType 

The -unattended flag is in there twice and afterwards some messages with my map's name in it popped up during a Launch:

[2014.05.07-21.39.48:269][518]LogPlayLevel:Display: UE4Editor-Cmd: [2014.05.07-21.39.48:261][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../Adigo/Content/TestMap!

Which makes me worry I am not telling UE4Editor where my assets are and how to deal with them whenever I click Launch. Any help or direction would be appreciated. Thank you again for UE4!

Product Version: Not Selected
more ▼

asked May 09 '14 at 12:59 AM in Packaging & Deployment

avatar image

1 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first


Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.


more ▼

answered Nov 25 '14 at 03:40 PM

avatar image

[Epic] Gribbs ♦♦ STAFF
11.8k 292 14 77

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question