NoEditor Build/Launch Failed, Automation Cancelled

Build keeps failing on me.
Automation cancelled for no reason.

There are things like “install Visual studio 2015 tools” Did that, and still the same.

And i found the staged build with an .exe in it…
But it’s not running.

How to troubleshoot this? Thanks.

Hello Sinnelius,

Could you post the logs from when you attempt to package? You should be able to find them in your project’s directory under Saved / Logs. This should give most of the information, if not all, needed to diagnose the problem you’re experiencing.

We haven’t heard from you in a while, Sinnelius. Are you still experiencing these issues? If so, could you provide the information I requested? We need more information from you to progress with this issue.

In the meantime I’ll be marking this post as resolved for tracking purposes. Whenever you’re available, please leave a comment and the post will reopen.

Hello, i have the same problem here,

I just open a blank project, click on launch, and then the launch fail. I’ve never done a change on it.
I use the version 4.12.2

Hello Max974,

Could you post the full log files as I requested from the original poster? This information could be vital to finding out what is causing this issue.

i have the same problem it fails every time here is my log : LOG

Hello Marek,

From your log it seems that there is an unidentified character in one of your folder names that may be causing the editor to have some issues in following the file path correctly. Please try removing the character from “Unreal Project�s” that is coming up as a ?.