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Execute function on Client every n seconds

I am trying to execute a function on clients every 5 seconds. So I am using a timer and rpc. This is within a blueprint that exists in the world outliner. alt text

However, for some reason this toggles the wall on the server instead of the clients. I am getting the same results when using a multicast.

I am getting "Server: Toggling Wall" printed to the screen. Why would this be?

Product Version: UE 4.11
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asked May 04 '16 at 12:57 AM in Blueprint Scripting

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erebel55
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I refreshed my replication knowledge and solved this.

There were multiple things wrong. 1) Replication wasn't turned on for the blueprint 2) I was using execute on owning client (which would always be the server since they were placed in the world) instead of a multicast. 3) The particle systems would always show as active (IsActive) on the dedicated server. I'm assuming this is because they probably don't exist on the dedicated server since they are visual.

I reworked this to be much cleaner by using a replicated property with RepNotify.

alt text

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answered May 04 '16 at 02:56 PM

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erebel55
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