Build failed

at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
Domain_ProcessExit
copying UAT log files…
BUILD FAILED

Running AutomationTool…
Program.Main: 2016-05-04T00:35:33.3524597Z: Running on WindowsHostPlatform as a 64-bit process.
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Canina/Documents/Unreal Projects/teh/teh.uproject BuildCookRun -project=C:/Users/Canina/Documents/Unreal Projects/teh/teh.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=WindowsNoEditor@DESKTOP-GD8ALL4 -addcmdline=-SessionId=D9A93B3C4F474F0CBCBF29AA2484E86F -SessionOwner=‘Canina’ -SessionName=‘DESKTOP-GD8ALL4’ -run
Automation.Process: Setting up command environment.
WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
Automation.Process: Compiling scripts.
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Canina\Documents\Unreal Projects\teh\teh.uproject
Project.Cook: ********** COOK COMMAND STARTED **********
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Editor.exe “C:\Users\Canina\Documents\Unreal Projects\teh\teh.uproject” -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=“C:\Users\Canina\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.11\Server.log” -SessionId=D9A93B3C4F474F0CBCBF29AA2484E86F -SessionOwner=“Canina” -SessionName=“DESKTOP-GD8ALL4”
Project.Cook: Waiting a few seconds for the server to start…
Project.Cook: ********** COOK COMMAND COMPLETED **********
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
Project.CreateStagingManifest: Creating Staging Manifest…
Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor
Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor
Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\Canina\Documents\Unreal Projects\teh\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
at Project.CopyManifestFilesToStageDir(Dictionary2 Mapping, String StageDir, String ManifestName, List1 CRCFiles)
at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
at Project.CopyBuildToStagingDirectory(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at AutomationTool.BuildCommand.Execute()
at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
at AutomationTool.Automation.Process(String[] CommandLine)
at AutomationTool.Program.MainProc(Object Param)

Missing things? Error? Need to simply test the noeditor launch on windows
It runs well on editor and via “PLay”, can also run the server too.

Only the Launch is not working so well.

Hi Sinnelius,

A user experiencing the same error in their logs, “UE4Game.pdb not found,” was able to resolve the issue by downloading the Editor Symbols for Debugging as seen in the following post:

https://answers.unrealengine.com/questions/378411/cant-launch-my-project-ue4gamepdb-not-found.html

Please try this and let me know if it does not correct the issue.

Thanks,