Export Custom Pivot Orientation of Joint from Maya

I’m trying to make a scooter and I can’t get the steering bar to rotate on the correct offset axis.

When I import this into UE4 this joint’s axis is set to world space, how can I get it to import and respect my changes in Maya? Or is this impossible and do I need to do math relative to the Z’s rotation?

Thanks!

Figured it out.
Make it an endjoint and rotate the joint instead of rotating it’s pivot.