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[Closed] GetActorRotation replaced by GetControlRotation

  1. Create a new blueprint derived from PlayerController

  2. In the library, find the GetActorRotation node

  3. Drag this node into any graph

  4. The graph now contains a GetControlRotation node rather than the requested GetActorRotation

This seems to happen regardless of how you try to add the node. Similar nodes such as GetActorLocation seem to work fine.

Product Version: Not Selected
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asked May 09 '14 at 03:56 AM in Bug Reports

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The question has been closed May 20 '14 at 02:09 PM by Lovecraft_K for the following reason:

The question is answered, right answer was accepted

1 answer: sort voted first

Hey Lambda42 -

Thank you for the catch. I have passed this bug along to our engineers.

Eric Ketchum

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answered May 09 '14 at 08:20 PM

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Lovecraft_K ♦♦ STAFF
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avatar image Lovecraft_K ♦♦ STAFF May 20 '14 at 02:08 PM

Hey Lambda42 -

This bug has been fixed in our internal builds and will be pushed out to you soon.

Eric Ketchum

avatar image kishoreven Jan 14 '15 at 05:17 PM

Has this been fixed? I am using 4.6.1. And I am experience a problem as described in this post https://answers.unrealengine.com/questions/46385/setactorrotation-setactorlocationandrotation-issue.html. Thanks for the reply!

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