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[Closed] GetActorRotation replaced by GetControlRotation

  1. Create a new blueprint derived from PlayerController

  2. In the library, find the GetActorRotation node

  3. Drag this node into any graph

  4. The graph now contains a GetControlRotation node rather than the requested GetActorRotation

This seems to happen regardless of how you try to add the node. Similar nodes such as GetActorLocation seem to work fine.

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asked May 09 '14 at 03:56 AM in Bug Reports

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Lambda42
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The question has been closed May 20 '14 at 02:09 PM by Lovecraft_K for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

Hey Lambda42 -

Thank you for the catch. I have passed this bug along to our engineers.

Eric Ketchum

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answered May 09 '14 at 08:20 PM

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Lovecraft_K ♦♦ STAFF
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avatar image Lovecraft_K ♦♦ STAFF May 20 '14 at 02:08 PM

Hey Lambda42 -

This bug has been fixed in our internal builds and will be pushed out to you soon.

Eric Ketchum

avatar image kishoreven Jan 14 '15 at 05:17 PM

Has this been fixed? I am using 4.6.1. And I am experience a problem as described in this post https://answers.unrealengine.com/questions/46385/setactorrotation-setactorlocationandrotation-issue.html. Thanks for the reply!

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